Chapter 25
Deploying and Testing Your App on a Real iOS Device

If we want users to like our software, we should design it to behave like a likable person: respectful, generous and helpful.

- Alan Cooper

So far, you’ve been running and testing your app using the built-in simulator. The simulator is an excellent tool for development, especially if you don’t have access to an iPhone. However, it’s important not to rely on it entirely. You should never submit an app to the App Store without testing it on an actual device. Some issues only appear when the app runs on real hardware or interacts with a cellular network. If you’re serious about delivering a high-quality app, make sure to test it thoroughly on a physical device before releasing it to users.

One exciting piece of news, particularly for aspiring iOS developers, is that Apple no longer requires you to enroll in the Apple Developer Program to test your app on an iOS device. You can simply sign in to Xcode with your Apple ID, and your app will be ready to run on your iPhone or iPad. However, please note that if your app utilizes services like CloudKit and Push Notifications, you still need to enroll in the Apple Developer Program, which costs $99 per year.

To access the full version of the book, please get the full copy here. You will also be able to access the full source code of the project.

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